Lighting
Unreal Engine
~2.5 hoursIntermediate10 parts25 sections
Comprehensive crash course covering direct lighting, indirect lighting, exposure, reflections, and atmosphere in UE5.
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Begin with the Course Outline to see all 10 parts and 25 sections.
Start CourseUnreal Engine 5.5 Lighting Crash Course
Total Duration: ~3 Hours (174 min)
Audience: Artists, developers, and stakeholders understanding Unreal Engine lighting
Format: Hands-on demonstration starting from blank scene
Goal: Build understanding of Unreal Engine 5 lighting systems
Course Parts
0
Part 0: COURSE OUTLINE
1 section
- 1. Course Outline
1
Part 1: SETUP
~15 min2 sections
- 1. Section 1: Project Settings (8 min)
- 2. Section 2: Blank Environment (7 min)
2
Part 2: DIRECT LIGHTING
~61 min7 sections
- 1. Section 3: Light Types & Properties (18 min)
- 2. Section 4: Shadows — Soft vs Hard (10 min)
- 3. Section 5: Shadow Systems Theory (5 min)
- + 4 more...
3
Part 3: PERFORMANCE & DEBUGGING
~28 min2 sections
- 1. Section 10: Scalability (Lighting Quality) (10 min)
- 2. Section 11: Monitoring & Debugging Performance (18 min)
4
Part 4: AMBIENT LIGHTING
~15 min1 section
- 1. Section 12: Ambient Lighting Fundamentals (15 min)
5
Part 5: INDIRECT LIGHTING
~22 min3 sections
- 1. Section 13: Indirect Lighting & Lumen (8 min)
- 2. Section 14: Emissive Materials (6 min)
- 3. Section 15: Lumen Quality & Noise Control (8 min)
6
Part 6: EXPOSURE
~16 min2 sections
- 1. Section 15: Exposure Reference & Environment Light Mixer (6 min)
- 2. Section 16: Post Process — Exposure & Lumen Settings (10 min)
7
Part 7: REFLECTIONS
~12 min1 section
- 1. Section 17: Reflection Reference & Reflection Methods (12 min)
8
Part 8: ATMOSPHERE
~10 min1 section
- 1. Section 18: Height Fog & Volumetrics (10 min)
9
Part 9: WRAP-UP
~3 min5 sections
- 1. Section 19: Summary & Key Takeaways (3 min)
- 2. Quick Reference: Building a Lit Scene
- 3. Appendix A: From Real World to Unreal — The Science
- + 2 more...